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"We shall win
only by working together."

- Gnassingbe Eyadema

"Innovation and originality are the driving forces behind the game developer model of the future."

"It's not outsourcing, it's not a core-team model. It's a new producer-driven culture that's creatively focused, scalable, and replicable.”

- Alexander Seropian
Founder of Bungie Studios (Halo) & Wideload Games (Stubbs the Zombie)

"The most important single ingredient in the formula of success is knowing how to get along with people."

- Theodore Roosevelt

"Success seems to be connected with action.

"Successful people keep moving.

"They make mistakes, but they don't quit."

- Conrad Hilton

"A champion views resistance as a gift of energy."

- Michael J. Gelb

"Things don't change.

"You change your way of looking, that's all.

- Carlos Castaneda

"Only those who dare to fail greatly can achieve greatly."

- Robert F. Kennedy

"We do not see things as they are. We see them as we are."

- The Talmud

"Dream it.
Believe in it.
Receive it."

– Anonymous

"Life begets life. Energy creates energy. It is by spending oneself that one becomes rich."

- Sarah Bernhardt

"Whether you think you can or can't; you're right"

- Henry Ford

"NFL Street benefited from MTV's Making a Videogame."

- Carolyn Feinstein

"the perceived value of getting a $30 game for free is greater than of getting a limited, official demo from the developer."

- Adam Martin

CHINA

"added 3.4 Million total Gamers in 2006"

"boasts 37.5 million gamers, 90% of whom play online games.

"By 2011 this number is expected to swell to 71.9 Million."

- Simon Carless
gamasutra.com


Value Everyone

Connect with Consumers

Principle Grounded

Honest Intentions

Upright Ethical

Consistent Reliable

Expects the Best

Focus on Building Others

Passionate

Present Solutions

Reach for Perfection

Active Thankfulness

Video Game Development & Market PARTNERS

iMU Studios is a diverse Membership of experienced Video Game Producers, innovative Programmers & creative Artists, actively developing revolutionary serial Video Game software & Music Products.

The Company is advised, directed & managed by the wisdom of experienced business professionals.

iMU Studios is proud to announce that we have achieved a playable, market suitable stage of development for our current Video Game title project "Prince of THUNDER" ® ™ © 2007 & our TechnoZoid Music project

Partner Portal

A place where companies discover, and express their interest for participation in commercial lines of profitable Products & Services.


We desire Partners who are open, balanced, and long-term.

Focused on priorities. Strategize each step.
Then move swift and sure when the conditions are right.

We are a unique business Partner; first taking a focused period time to develop ethical, community minded product plans that relates well to our Markets, then working with Partners to lead those Markets purposefully into primetime, mass-market, commercial product lines.

Attained with this level of design, research, planning, and ramp up in place; funds are only purposefully directed on well-thought through, planned and executed solutions to bring volume quality to market.

Technology

Game Engine Tech

Special Events

Launch Events

Sponsor & Partner Driven Exhibition Events

Technical Game, Server, and Member Support

Partners Communications

Coordination

Support Services

Technology Companies desiring direct access to markets

Investor Relations

Sponsor Relations

Seeking & Securing Partners in

Development

Management

Sales & Marketing

 

Asset Management

Product Placement

Localization

 

Global Distribution

Video Game Distribution

Music Distribution

A Story of Vision

iMU's roots first sprouted in the live performance, composition, and recording arts music industries, when Video Games were all but a “Pong” blip on the TV screen. Later, Music Videos helped spur society into a visual age of on-demand content, aided by Personal Computers that also blessed us with multiplayer games. Refining our vision into an avenue - as creative people who enjoy playing games, to build escalating crescendo gameplay experiences using composition techniques found in top commercial music content.

Gameplay and Music that co-exist together at highly creative levels, and in separate product markets; together stirring diverse synergic movements to draw people into games, events and purchase partner products.

Entertainment Convergence

On-going market research continues to reveal Video Game industry growth, that is explosive; a consumer driven marketing revenue opportunity with a massive future.

Interactive movie quality Video Games + Commercial Music + In-Game Advertising + Direct Marketing Events + consumer driven Technology demand = convergence of an episodic product line that marches well into the future franchise.

 

“Multiplayer Video Games will lead all media markets into an era of interactive convergence beyond all imagination.” - Robert Strutin

Market Driven | Consumer Catalyst

By targeting whole market primetime audiences like Television and Movies do; a lot more people will come to enjoy these growing phenomena. All the Video Game industry needs is thoughtful classy touch of creativity to birth pinnacle products – as the crown jewels – where a diverse and widely accepted Video Game industry will converge and consume other entertainment markets. The exalted target market position, desired to be placed, and enhanced with our Partners, their Products, Services and benefits.
Target Business Relationships

We target attractive Partners in the development, distribution, and promotion of unique responsive game assets to co-market Products and Services. Our Partners are development, marketing, distribution, management and technology based.

Partners aid in the Development, Management and Product Placement of modules of our Projects - in the PRODUCTION and MARKETING of serial Prime Time Content.

QUALIFICATION: Partners must offer positive, healthy benefits to target markets to qualify for these programs.

 

Systematically building additional profit pillars = multiple steams of extra income

Leverage time X Resources = Greater profits

Measure + Test = Real predictable results

Target Partner Goals

To Partner with world-class business management teams directed by collaborative leadership
investing in change-intensive, growth business development models
to create future positioned entertainment media products

Partners who possess the demonstrable opportunity to significantly enhance collective value
We are seeking Partners who tend to outperform the market and their industry peers
Who have the insatiable desire to capture and hold top market positions

Business associates who advance creativity and productivity to flourish consumer experiences
Strengthening technology through vision framework, and intense sustained effort to enhance Partner relations

Serious Business Partners
We target attractive Partners in the development, distribution, and promotion of unique responsive game assets to co-market Products and Services.

Hospitality and HOST Partners tour Sponsored Events (1) Launch & (2) Playoff tours with the media promoting the “reality lives” of the hottest upcoming star Players. These Special events attract throngs of potential new consumers, showcasing the opportunities of your Partner Technology, while directly marketing packaged Products and Services to existing users wishing to upgrade their experience AND to new users wishing to partake in this technology renaissance.

Deals For Strategic Corporate Money

Purpose: To leverage development to maintain creative control & Intellectual Property ownership

By blending both equity solutions from funding Publishers, with beneficial non-equity arrangements with strategic alliances and cash rich firms, we can achieve these goals.

We are aggressively seeking non-equity capital solutions, within our zero debt structure guidelines, to help grow cash flow, and improve our firm's economic viability and market competitiveness.

Non-equity capital from enhanced relationships with larger corporations that may benefit from a synergy with our company's products or services are specifically targeted.

 

Calculated plans for finding strategic revenue


Strategies that bring in capital in the form of deal-driven revenue, so that focus can remain on productivity quality, rather than seeking equity capital and cash flow that is repayable at the cost/risk of equity and ownership.

Ventures which can extend the corporation's market reach, leverage existing assets for increased profitability, or create new divisions and companies with a high return on investment.

Enhancing a powerful IP position to build the Company's infrastructure and core competencies


(See “INVESTORS” page to understand our development stage processes).

  1. International Publishing/distribution deals for both episodic Video Games & serial Music product lines (Equity Deals)

(Non-Equity Deals)

  1. Reducing costs - business cost-sharing mechanisms (technology, equipment, office space, staff, development teams, advertising, sales & marketing)
  2. Knowledgeable experienced Ally Referrals = strategic advantage
  3. Sharing knowledge to help grow each other's businesses
  4. Strategies for implementing non-equity partnership
  5. Seed-capitalization with dealflow revenue
  6. Partner Programs & Capital Solutions
  7. Private & corporate strategic capital
  8. Strategic deal-driven revenue
  9. Non-equity corporate grants
  10. Strategic Alliances
  11. Joint Venture
  12. Risk sharing
  13. Licensing deals in vertical markets
(Vertical Markets are side by side markets entered by groups of enterprises or industries. Where similar synergistic products and/or services are developed and marketed using similar methods, and common Asset elements. Here Partners “vertically” cooperate to drive each other's growth, development, and sales. CONTACT US with your industry interest for a match to our Vertical Market Strategies.)

This is an excellent market time to develop new business activities geared to our development, marketing and technology strategic plans. Independently and mutually with large corporations, small and medium-sized enterprises. Research for potential Partners, outlined as “Deal Sheets” is consistently prepared and presented for board review. We are open to your new, resourceful, and forward-thinking thoughtful ideas.

Publishing Partners

Major Game Publishers look for three things: 1) team passion to make the proposed game, 2) team competency to create an amazing interactive experience, and 3) a strong business case for marketing it. (where many game proposals fail).

Partner Services

Create Epic Serial Episodic Games = Extend Franchise

Differentiate & Innovate, never Imitate

Prototype Completed Early = Fun Playable now

Design by Playing = Inspire TEAMWORK

Provide a Great First 25 Minutes of instant Accessible Play

Player In-Game Investments = build empires & experience/time in game

Events = Bring Partners, Game & Players into Consumer's & Spectator's Hearts

 

Reach Broad Audiences

High Production Values

Take care of the complexity = Players have the easy fun

Facilitate Consumer Content = Out-of-Game Investment Modifications

Interesting Decisions = Fun varied by choice

Replayability = games that can be played without end

Story = Purpose of the game grows deeper over time

Quality vs. Budget/Schedule ^ B-u-i-l-t > in < b a l a n c e

MARKET FACT: An extraordinary game that ships late makes its money in the long run, and has positive effects on customer satisfaction, the franchise, and developer/publisher reputations.

Gameplay - We are in the entertainment business, our priority is to create fun, engaging gameplay.

Polishing the Game Gem - Rigorously testing from Prototype stage has been established from the start. We play the game as developers, all the way to production, at LAN Parties and with game testers, listening intently and documenting comments. To create balance in getting products to market we introduce the ACT system, updating to newer products on a shorter cycle, as ongoing polish to make the latest game version more ideal for the end-user, and refreshing the Product Market consistently.

Leap Frog Marketing 1) new Esipodic Game ACTS + 2) Music releases cycle more often to keeps our Product spin out front, as the latest improved versions gets more people to try it, while fresh content keeps the regular customers happy, playing and promoting it.

Synergy Marketing - EXAMPLE - NEW Music (full CD releases regularly arrive with Game + in-between release dates) promotes the Game, while Game updates called "ACTS" promote a new retail version of the Game on faster regular cycles than typical game releases. The Music + Gameplay video creates low cost Music Videos as visually stimulating, high impact, high return cross marketing tools (that can include Partner/Sponsor tie-ins).

Partner Portal Sponsor Tie-ins

In Game Advertising - Sponsors - refreshing & creative interactive advertising strategies that enlist peer product use to showcase (Advertise, Market & Sell Online Web + In-Game + at Feature Events), Direct Sponsor-to-market synergy products = measurable sales metrics

CONTACT US - Learn more about iMU's Partner strategies and diversity of strategic convergence relationships for market driven growth.

Partners on the Move - Limited Positions - Act Now

Partners
Features
Market Partners
Partner Portal
iMU Story
Partner/Sponsors

Product Assets

We got the CORE

Characters

Story
Music

Gameplay

(as simple as point & shoot, yet deeper than Chess)

Marketing
Long-term Design
Fun Prototype
Positive
non-violent
Prime-Time
motivational
Player edification

Real Time Content

Top Teir
Pro-League eSport

&



Read what else people are saying about Prince of THUNDER

Testimonials HERE

Profit potential

Music
Video Games
Legacy Memory Walls
Investor Products
Partner Products

FUTURE Plans
In-Game Sponsors
Events
Licensing
Subscription MMO
Pro-League Services
Franchise Opportunities


Distribution

Staged Game Engine resolutions
Technology
Special Events
Support
Development
Management
Product Placement
Asset Management
Prime Time Content

Pledge YOUR Name into the Game!

Strangely, many games are designed to drive Players away. Demos that limit the experience, "game over"/death=I quit!, limited access time periods, limits on XP cap unless players pay and "if you pay, you'll get a better experience".

These negative concepts draw a line in the marketing sand and drive potential customers away in droves before they have a true invested interest value to commit to.

It is understandable that Developers and Publishers do not understand what else to do, because this has been the industry norm.

SOLUTIONS

iMU however developed our products in the trenches, as gamers communicating and testing with gamers Online & at LAN Events, discovering that it is the open and accessable access and ultimately, the relationships that keeps players coming back, building up personal commitment and ultimately resolving the desire to buy in.

Intelligent game teirs, additional benefits and services that cause Players to buy into Products at higher levels of commitment, when THEY are ready, not when we draw a line to force them to.

A company can always profit many times over on the "back end" with a commited customer who trusts the value you offer, many more times than a upfront sale.


Nothing will market your Products, skills and abilities faster, than have an educated market who understands the value you offer them.

If Gamers use your companies Products & Services, & are rewarded for promoting them to others, knowing you stand behind what you offer, the outcome is profitable, loyal growing customer bases.

 
 
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