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"We shall win only by working together."
- Gnassingbe Eyadema

"Innovation and originality are the driving forces behind the game developer model of the future."
"It's not outsourcing, it's not a core-team model. It's a new producer-driven culture that's creatively focused, scalable, and replicable.”
- Alexander Seropian
Founder of Bungie Studios (Halo) & Wideload Games (Stubbs the Zombie)

"The most important single ingredient in the formula of success is knowing how to get along with people."
- Theodore Roosevelt

"Success seems to be connected with action.
"Successful people keep moving.
"They make mistakes, but they don't quit."
- Conrad Hilton

"A champion views resistance as a gift of energy."
- Michael J. Gelb

"Things don't change.
"You change your way of looking, that's all.
- Carlos Castaneda

"Only those who dare to fail greatly can achieve greatly."
- Robert F. Kennedy

"We do not see things as they are. We see them as we are."
- The Talmud

"Dream it. Believe in it. Receive it."
– Anonymous

"Life begets life. Energy creates energy. It is by spending oneself that one becomes rich."
- Sarah Bernhardt

"Whether you think you can or can't; you're right"
- Henry Ford

"NFL Street benefited from MTV's Making a Videogame."
-
Carolyn Feinstein

"the perceived value of getting a $30 game for free is greater than of getting a limited, official demo from the developer."
- Adam Martin

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CHINA
"added 3.4 Million total Gamers in 2006"
"boasts 37.5 million gamers, 90% of whom play online games.
"By 2011 this number is expected to swell to 71.9 Million."
- Simon Carless
gamasutra.com



Value Everyone
Connect with Consumers
Principle Grounded
Honest Intentions
Upright Ethical
Consistent Reliable
Expects the Best
Focus on Building Others
Passionate
Present Solutions
Reach for Perfection
Active Thankfulness
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| Video Game Development & Market PARTNERS |

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iMU Studios is a
diverse Membership of experienced Video Game Producers, innovative Programmers & creative Artists, actively developing revolutionary serial Video Game software & Music Products.
The Company is advised, directed & managed by the wisdom of experienced business professionals.

iMU Studios is proud to announce that we have achieved a playable, market suitable stage of development for our current Video Game title project "Prince of THUNDER" ® ™ © 2007 & our TechnoZoid Music project

Partner Portal
A place where companies discover, and express their interest for participation in commercial lines of profitable Products & Services.
We desire Partners who are open, balanced, and long-term.
Focused on priorities. Strategize each step.
Then move swift and sure when the conditions are right.

We are a unique business Partner; first taking a focused period time to develop ethical, community minded product plans that relates well to our Markets, then working with Partners to lead those Markets purposefully into primetime, mass-market, commercial product lines.
Attained with this level of design, research, planning, and ramp up in place; funds are only purposefully directed on well-thought through, planned and executed solutions to bring volume quality to market.
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Technology
Game Engine Tech
Special Events
Launch Events
Sponsor & Partner Driven Exhibition Events
Technical Game, Server, and Member Support
Partners Communications
Coordination
Support Services
Technology Companies desiring direct access to markets
Investor Relations
Sponsor Relations
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Seeking & Securing Partners in
Development
Management
Sales & Marketing
Asset Management
Product Placement
Localization
Global Distribution
Video Game Distribution
Music Distribution |
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| A Story of Vision |
iMU's roots first sprouted in the live performance, composition, and recording arts music industries, when Video Games were all but a “Pong” blip on the TV screen. Later, Music Videos helped spur society into a visual age of on-demand content, aided by Personal Computers that also blessed us with multiplayer games. Refining our vision into an avenue - as creative people who enjoy playing games, to build escalating crescendo
gameplay experiences using composition
techniques
found in top commercial music content.
Gameplay and Music that co-exist together at highly creative levels, and in separate product markets; together stirring diverse synergic movements to draw people into games, events and purchase partner products. |
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| Entertainment Convergence |
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On-going market research continues to reveal Video Game industry growth, that is explosive; a consumer driven marketing revenue opportunity with a massive future.
Interactive movie quality Video Games + Commercial Music + In-Game Advertising + Direct Marketing Events + consumer driven Technology demand = convergence of an episodic product line that marches well into the future franchise.
“Multiplayer Video Games will lead all media markets into an era of interactive convergence beyond all imagination.” - Robert Strutin
Market Driven | Consumer Catalyst
By targeting whole market primetime audiences like Television and Movies do; a lot more people will come to enjoy these growing phenomena. All the Video Game industry needs is thoughtful classy touch of creativity to birth pinnacle products – as the crown jewels – where a diverse and widely accepted Video Game industry will converge and consume other entertainment markets. The exalted target market position, desired to be placed, and enhanced with our Partners, their Products, Services and benefits.
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| Target Business Relationships |
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We target attractive Partners in the development, distribution, and promotion of unique responsive game assets to co-market Products and Services. Our Partners are development, marketing, distribution, management and technology based.
Partners aid in the Development, Management and Product Placement of modules of our Projects - in the PRODUCTION and MARKETING of serial Prime Time Content.
QUALIFICATION: Partners must offer positive, healthy benefits to target markets to qualify for these programs.
Systematically building additional profit pillars = multiple steams of extra income
Leverage time X Resources = Greater profits
Measure + Test = Real predictable results
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| Target Partner Goals |
To Partner with world-class business management teams directed by collaborative leadership
investing in change-intensive, growth business development models
to create future positioned entertainment media products
Partners who possess the demonstrable opportunity to significantly enhance collective value
We are seeking Partners who tend to outperform the market and their industry peers
Who have the insatiable desire to capture and hold top market positions
Business associates who advance creativity and productivity to flourish consumer experiences
Strengthening technology through vision framework, and intense sustained effort to enhance Partner relations |
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| Serious Business Partners |
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| | We target attractive Partners in the development, distribution, and promotion of unique responsive game assets to co-market Products and Services.
Hospitality and HOST Partners tour Sponsored Events (1) Launch & (2) Playoff tours with the media promoting the “reality lives” of the hottest upcoming star Players. These Special events attract throngs of potential new consumers, showcasing the opportunities of your Partner Technology, while directly marketing packaged Products and Services to existing users wishing to upgrade their experience AND to new users wishing to partake in this technology renaissance. |
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| Deals For Strategic Corporate Money |
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| | Purpose: To leverage development to maintain creative control & Intellectual Property ownership
By blending both equity solutions from funding Publishers, with beneficial non-equity arrangements with strategic alliances and cash rich firms, we can achieve these goals.
We are
aggressively
seeking non-equity capital solutions, within our zero debt structure
guidelines, to help grow cash flow, and improve our firm's economic viability and market competitiveness. Non-equity capital from enhanced relationships with larger corporations that may benefit from a synergy with our company's products or services are
specifically
targeted.
Calculated plans for finding strategic revenue
Strategies that bring in capital in the form of deal-driven revenue, so that focus can remain on productivity quality, rather than seeking equity capital and cash flow that is repayable
at the cost/risk of equity and ownership.
Ventures which can extend the corporation's market reach, leverage existing assets for increased profitability, or create new divisions and companies with a high return on investment.
Enhancing a powerful IP position to build the Company's infrastructure and core competencies
(See “INVESTORS” page to understand our development stage processes).
- International Publishing/distribution deals for both episodic Video Games & serial Music product lines (Equity Deals)
(Non-Equity Deals)
- Reducing costs - business cost-sharing mechanisms (technology, equipment, office space, staff, development teams, advertising, sales & marketing)
- Knowledgeable experienced Ally Referrals = strategic advantage
- Sharing knowledge to help grow each other's businesses
- Strategies for implementing non-equity partnership
- Seed-capitalization with dealflow revenue
- Partner Programs & Capital Solutions
- Private & corporate strategic capital
- Strategic deal-driven revenue
- Non-equity corporate grants
- Strategic Alliances
- Joint Venture
- Risk sharing
- Licensing deals in vertical markets
(Vertical Markets are side by side markets entered by groups of enterprises or industries. Where similar synergistic products and/or services are developed and marketed using similar methods, and common Asset elements. Here Partners “vertically” cooperate to drive each other's growth, development, and sales. CONTACT US with your industry interest for a match to our Vertical Market Strategies.)
This is an excellent market time to develop new business activities geared to our development, marketing and technology strategic plans. Independently and mutually with large corporations, small and medium-sized enterprises. Research for potential Partners, outlined as “Deal Sheets” is consistently prepared and presented for board review. We are open to your new, resourceful, and forward-thinking thoughtful ideas.
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| Publishing Partners |
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Major Game Publishers look for three things: 1) team passion to make the proposed game, 2) team competency to create an amazing interactive experience, and 3) a strong business case for marketing it. (where many game proposals fail).
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| Partner Services |
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Create Epic Serial Episodic Games = Extend Franchise
Differentiate & Innovate, never Imitate
Prototype Completed Early = Fun Playable now
Design by Playing = Inspire TEAMWORK
Provide a Great First 25 Minutes of instant Accessible Play Player In-Game Investments = build empires & experience/time in game
Events = Bring Partners, Game & Players into Consumer's & Spectator's Hearts |
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Reach Broad Audiences
High Production Values
Take care of the complexity = Players have the easy fun
Facilitate Consumer Content = Out-of-Game Investment Modifications
Interesting Decisions = Fun varied by choice
Replayability = games that can be played without end
Story = Purpose of the game grows deeper over time
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Quality vs. Budget/Schedule ^ B-u-i-l-t > in < b a l a n c e
MARKET FACT: An extraordinary game that ships late makes its money in the long run, and has positive effects on customer satisfaction, the franchise, and developer/publisher reputations.
Gameplay - We are in the entertainment business, our priority is to create fun, engaging gameplay.
Polishing the Game Gem - Rigorously testing from Prototype stage has been established from the start. We play the game as developers, all the way to production, at LAN Parties and with game testers, listening intently and documenting comments. To create balance in getting products to market we introduce the ACT system, updating to newer products on a shorter cycle, as ongoing polish to make the latest game version more ideal for the end-user, and refreshing the Product Market consistently.
Leap Frog Marketing 1) new Esipodic Game ACTS + 2) Music releases cycle more often to keeps our Product spin out front, as the latest improved versions gets more people to try it, while fresh content keeps the regular customers happy, playing and promoting it.
Synergy Marketing - EXAMPLE - NEW Music (full CD releases regularly arrive with Game + in-between release dates) promotes the Game, while Game updates called "ACTS" promote a new retail version of the Game on faster regular cycles than typical game releases. The Music + Gameplay video creates low cost Music Videos as visually stimulating, high impact, high return cross marketing tools (that can include Partner/Sponsor tie-ins). |
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| Partner Portal Sponsor Tie-ins |
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In Game Advertising - Sponsors - refreshing & creative interactive advertising strategies that enlist peer product use to showcase (Advertise, Market & Sell Online Web + In-Game + at Feature Events), Direct Sponsor-to-market synergy products = measurable sales metrics
CONTACT US - Learn more about iMU's Partner strategies and diversity of strategic convergence relationships for market driven growth. |
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Partners on the Move - Limited Positions - Act Now |
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We got the CORE

Characters
Story
Music
Gameplay
(as simple as point & shoot, yet deeper than Chess)
Marketing
Long-term Design
Fun Prototype
Positive
non-violent
Prime-Time
motivational
Player edification
Real Time Content
Top Teir
Pro-League eSport
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Profit potential
Music
Video Games
Legacy Memory Walls
Investor Products
Partner Products
FUTURE Plans
In-Game Sponsors
Events
Licensing
Subscription MMO
Pro-League Services
Franchise Opportunities
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Staged Game Engine resolutions |
Technology |
Special Events |
Support |
Development |
Management |
Product Placement |
Asset Management |
Prime Time Content |
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Pledge YOUR Name into the Game! |
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Strangely, many games are designed to drive Players away. Demos that limit the experience, "game over"/death=I quit!, limited access time periods, limits on XP cap unless players pay and "if you pay, you'll get a better experience".
These negative concepts draw a line in the marketing sand and drive potential customers away in droves before they have a true invested interest value to commit to.
It is understandable that Developers and Publishers do not understand what else to do, because this has been the industry norm.
SOLUTIONS
iMU however developed our products in the trenches, as gamers communicating and testing with gamers Online & at LAN Events, discovering that it is the open and accessable access and ultimately, the relationships that keeps players coming back, building up personal commitment and ultimately resolving the desire to buy in.
Intelligent game teirs, additional benefits and services that cause Players to buy into Products at higher levels of commitment, when THEY are ready, not when we draw a line to force them to.
A company can always profit many times over on the "back end" with a commited customer who trusts the value you offer, many more times than a upfront sale.
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Nothing will market your Products, skills and abilities faster, than have an educated market who understands the value you offer them.
If Gamers use your companies Products & Services, & are rewarded for promoting them to others, knowing you stand behind what you offer, the outcome is profitable, loyal growing customer bases.
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