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"More important than the quest for
certainty is the quest for clarity."
- Francois Gautier
"The people who shape our lives
and our cultures have the ability
to communicate a vision or a
quest or a joy or a mission."
- Anthony Robbins

"All explorers are seeking something
they have lost.
It is seldom that they find it,
and more seldom still that the attainment brings
them greater happiness than the quest."
- Arthur C Clarke

"Moneywise, we haven't had to work for
years. But it's for the pleasure of the
music, pride, the quest of the Holy Grail."
- Keith Richards

"In the attitude of silence the soul finds the path in an clearer light, and what
is elusive and deceptive resolves itself into crystal clearness.
"Our life is a long and arduous quest after Truth."
- Mahatma Gandhi

"It's a great feeling to be powerful.
I've been striving for it all of my
life. I think that's just the quest
of every human being, Power."
- Madonna

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 REPORT
Video Games Help Visual Acuity
Daphne Bavelier of the University of Rochester in New York State has done research into Video Games and states “Game-players react to fast-moving objects more efficiently”, explains Bavelier, “and can track up to five objects at a time - 30% more than non-players.
They can process more information more quickly over time,” says Daphne Bavelier of the University of Rochester in New York State.



"Humor resonates with people, and I think that provides a lot more longevity."
"Really about stories, about characters those are the things that stick with people."
- Ron Gilbert Creator of Monkey Island 
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| VIDEO GAME - QUEST - You FOUND the Hidden Content |
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Prince of THUNDER Throne Wars Online |
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| Epic Darke (of dark) Vs. Lighte (of light)
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Be the Prince - build your Kingdom - Challenge Thrones to become King
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An Online Action Video Game; elemental battles for all ages |
All the awesome elements of opposing Castles, thrilling exploration, confining Pit puzzles, attractive characters,
controlling the environment; delivered in a fantastic Action FPS/RPG Game everyone can enjoy.
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This is the Story of the Angelic Order of Dominations, split into two factions; |
Each Character struggles to rise in Rank to become Prince of their realm. |
Paymon |
Two Princes
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One Darke - One Lighte |
Each desires to be King of Dominations |
| There can only be one KING |
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Zacharael
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| Something to BUILD, something to WIN, something to LOSE |
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Prince of THUNDER
is about becoming a Prince, of a powerful Throne of Thunder |
In Throne Wars, controlling both your Throne and your Enemy's Throne grants the highest scoring Player on your Team the entitlement of King over all. Granting you the power to shoot Lightning that freezes/slows the Enemy, making it a true game of “domination”, yet with a lot of forgiving Shield you can Level Up, allowing retreat as a viable option and filling the game with much more unpredictable fun.
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THUNDER is unique, because
at any given circumstance, the goals you have achieved, the learned lessons you have applied can give you an edge, however the game is so deep, that each player you run into, will master a unique set of traits in the game, that they play out spontaneously, with a mix of everyone starting at the same level, and the actual knowledge of those with higher Experience.
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Anyone can be the Hero, by being the best Team Player by score and by strategy,
the Hero role revolves to the "hot Player" in any given game, changing all the time.
Prince Of THUNDER is a game that grants you real freedom beyond the limitations of a mere mortal body.
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| Gameplay Goals |
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SCORE is the CORE |
To create an gameplay arc, a crescendo experience to every level
To create Player emotions by cycling between hard and easy fun
To enrich the Player in a sense of Awe & Wonder in beauty of design
To relax the Player in common tasks with strong building benefits
To reward the Player with points & advantages for all they do
To excite the Player in objective races, rides, and spilt-second events
To foster positive Player relationships between Players on various levels
To include new Players, build friendships as shared experiences
To create amusement from rivalry, and the pride of Teamwork & accomplishments
Create ‘cool factor' by letting Players fight to control the game
(THUNDER, Lightning, light, power, sound, & pure 3D control)
Fun factor, increases because there is time to make good decisions, recover from bad ones
Discover how each gameplay element uniquely fits together
Learn the cause & effect of each Player action
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Role Play by Rank
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Laugh out-loud from the events that take place
Gain lifelong Stories to tell from the amazing things that take place around the Game
Create competition by ranking Players
Provide real, serious value for playing
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“Our Goal is to
make YOU Royal” |
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| GAMEPLAY Terms & Meanings - Definitions & Statements |
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Dimensional Gameplay |
Yes! A Game can have multiple Climaxes |
Game Components
STAGES ----------- Fun, Exponential - Player driven gameplay
Stage = SKEDD ( Strongholds , Kingdoms , Empires , Dynasties , Dominations )
Role Play by RANK ------- Earn Royal CROWN, Title & Roles of Power by comparative Score; points for all you do (Personal Points + Team Points + Bonus Points)
Game Action Plots ------- ( GAP ) THRONES, Level up TREES, Level up FOUNTAIN, link them to build Strongholds, Kingdoms, Empires and Dynasties to Dominate
Elemental Throne Powers --------Ability to place Thrones you pick, build defense, and control the weather as a grand tool of embattlement |
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Levels ---------------- Darke Vs Lighte Arenas , made up of Castles, Throne Rooms, Pits, Rides, Shrines and Power up Supplies
Rides ------- open, fun transportation get to the action fast, wild rides with tricks, fantastic hang times (4th dimension=time). Get a sense of playing the maps vertical nature.
Power Ups --- Devices to move & banish both you and enemy players, Energy Pods to power Devices, Shields to protect against teleportation to the Pit , RUCKUS to embellish empowerment
Pits ----Player Elimination Event into Sub-Levels, only Shields are abolished, Players are simply banished.
Shrines ------- regeneration sanctuaries for Players to rest & restore Power Ups, Players reflect on famous & thoughtful Quotes; discovery – Shines hold keys to Pits & SKEDD
In Game Advertising -- refreshing & creative interactive advertising strategies that enlist peer product use to showcase, Direct Sponsor-to-market products = measurable sales metrics
MEANING – you as the consumer can see Player ratings on the best consumer Products YOU specifically desire, and buy them cheaper, interactively and directly in-game & at Events, even win them as Contest Prizes. |
THUNDER Gameplay Facts - Start all Players at an equal opportunity, and then allow the balance of power to shift by strategic choices to declare a winning TEAM. Recognized dominators; whose titles are challenged by underdog Players, who have opportunities to overcome — as the greatest root purpose; of what a game truly is. |
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| THUNDER Gameplay Goals |
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Understanding the Natural Cycle & Rhythm of the Player |
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THUNDER Goals:
- Faster to “Go Play”
- Less life consumption
- No Grinding
Unique to each Player are the cycles of Dimensional Gameplay.
We use short rounds and levels so it is easy to Play the right amount of time for each Player.
Featuring ONE click to PLAY, and instant exit. |
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“Zach!? Zacharael PI-ZEUS!” Talliud Cried! |
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Zach turned away so Tally could not see the quivering torn emotions on his face. It has been far too long since he has seen his Darke triplet brother, the first-born brother of Dominations, now entitled demon ruler named Balam, lord and leader of the great Wrathen race. What has become of him?
Zach has held his entitlement with his friends N'Mosh and Tally as, Prince of Thunder, and King of Dominations over Lighte and Darke for as long as His Darke brother Paymon has tried to rule the elemental energy of the Darke Throne.
Torn Apart
Only a few forgotten Angelic beings have escaped the tormenting universal lava-fields that burst to overflow when earth tore root, fractured from heaven. At a time when the once mighty Order of Dominations split into races, each becoming uniquely different with diverse time apart.
Birth Right Betrayal
Balam | Zacharael | Paymon
This crushed and dispirited “brotherhood” - broken by betrayal and shattered into different realms as unique races of beings. A species on the higher plains of existence, separated by great dimensional landscapes of universal molten lava, extreme gravity, and inside this thick spacial mantle – a veil that rests on the deep, that restrains spirit-creature freedoms, both by Pits and limiting flight ability.
Who shall rightfully hold the Throne of power once Balam returns; with two brothers of Darke against one of Lighte ?
Story that relates to the Player
The Great War
The spirit creatures train and battle in the spirit Arenas fleshed out by humans in Games on earth. Where the Game ends - the Pits are escapable, and the game knows no death. However, once the mantle tears to rip apart that veil which separates Lighte from Darke, routes shall open to reveal corridors across and above the great toiling chasm, and burning oceans of lava-fire.
This shroud currently brings peace within this space between the spirit, ground and sky, one day all the Angels shall enter this real place of confrontation below Heaven and above Earth; foretold and known as the Great War in Heaven.
The Ignoble Rift
While this veil between Lighte and Darke is still thick, these creatures Train to “Rumble” with each other for the Kingdom Domination, banishing enemies down into the Pits in their Online Arenas. Unknowingly, the Games of Heaven and on Earth twist, inter-joining into realms that will grow to influence each other more over time.
A Story on Earth
Humans too separated in pockets of communities within the limitation of time and space, ocean and gravity, having only conquered it in the physical restrictions of travel. However, in this age, they birthed a new spiritual freedom; the realization of the Internet. Yet still focused on the knowledge of things of history, past heavenly experiences and daily life on earth, an underground awakening is occurring within online interactivity, found in Multiplayer Games, web communication, live online video and more. Two or more totally separated souls can meet, interact, and influence each other's lives in positive and negative ways. This is where we begin. |
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“I've read through the Game Design Doc, and I have to give you 'kudos' on exploring one of the most untapped and compelling arenas for a game combat environment--Spiritual warfare with Angels vs. Demons.
You have done a tremendous amount of work in setting up the Lighte and Darke factions and their various races, powers and capabilities.
“Bravo”
– Constantine

“You are an excellent writer and have a gift for getting people very interested and excited about ideas and hopefully the fruition of those ideas.”
- Sean
‘All that is necessary for the triumph of evil is that good men do nothing'
- Edmund Burke English philosopher
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| Beta Test HERE |
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Hidden Content PAGE



"Wow you got beautiful Graphics!"
- Gordon
(iMU Investor)


"totally... think of all the smiling gamers.. you, my friend, are like the silent hero of Generation X"
- Julia
(Texas)
ON FUTURE TOP SECRET IDEAS SHHH! can't tell yet
"That is a BRILLIANT idea for leveling up.
"That would make every "level up" instance a special moment and the desire to advance/play would increase as the character gained strength and additional powers! "
- Sean
(A secret exchange of future plans with another Gamer/Game Designer)

"The game certainly looks impressive, and the design elements are there for a really good game.
"My first take on it all is that the concepts of the Virtual Ride Matrix and the music system are described as being innovative and exciting"
- Glen
(New iMU Member)

" I feel close to my kids playing this game. Cause we are working together as a team."
- Shaune
(Gametester, with 2 boys)

“If this game was in the stores right now, I would leave this studio, and go buy it!
"This game is amazing; it's exactly what I want to play.”
– 19 year old gamer at an iMU Video Game showcase Event
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Are you going to have Roles for Females?
YES! 16-Roles for both Lighte & Darke will be introduced.
Be the Princess,
Be the Queen & Be the Empress.
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Members are the heart
of iMU, representing Artists, Programmers, including Management, & creative marketing. |
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Friends are invited into exclusive Online EVENTS. Your comments = input into GAME Development. |
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Licenses to share the game with your Friends |
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Put YOUR Name in Game! |
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The iMU
Golden Guarantee
Complete risk elimination for prospective Buyers
&
Collectors
For ANY REASON, if you are not totally 100 % Satisfied; we will return your complete purchase price to you at ANY TIME.
We take all the risk.
It is our Promise to give you best service possible and eliminate every single doubt from your mind.
100 % Risk Free
Satisfaction Guaranteed
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