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"Imagination is more important than knowledge, because knowledge tells what was, whereas imagination tells what will be."

- Einstein

"Do not follow where the path may lead. Go instead where there is no path and leave a trail."

- George Bernard Shaw

Follow the path of the unsafe, independent thinker. Expose your ideas to the dangers of controversy. Speak your mind and fear less the label of 'crackpot' than the stigma of conformity. And on issues that seem important to you, stand up and be counted at any cost.

-Thomas J. Watson

"knowledge is man's crown of distinction"

- Webster's Encyclopaedic Dictionary

Mission iMU

To continually manifest refreshing, desirable, Video Game content
delivering engaging encounters, in music driven experiences

Expressive, immersive entertainment assets
of competitive, compelling, & inventive recreational value
imaginative products of the highest quality - on time, on budget

To engage a wide market, as interactive entertainment converges
aware of the Gamer's pulse as the industry thrives


To learn by wisdom - before experience, and apply that knowledge at every opportunity

Purpose
  • Make products that fit and lead mass consumer appetite

  • Shape fun, unique video games into rich desirable Intellectual Properties

  • Refine our goods and commodities to peak commercial appeal

  • Profit continually while expanding substance and value
  • to drive more products and services to market
  • Business Model

    The Game Industry's general model (usually developer is a small business + poorly planned and run = loss of ownership)

    Most Game Businesses create an idea, are completely funded by their Publisher, then are divided by two conflicting goals;
    a) to get the product out as fast as possible Vs. b) trying to complete the creative development while making the game.

    In making our prototype we found that creating great gameplay, while making and directing the technical aspects were conflicting goals. What happens so often is that Developers push the Publisher for more time to creatively deal with the issues that arise from lack of planning, this leads to spending more money, the Publisher ends up owning the Intellectual Property, and Microsoft makes the $ 125 Million on Halo-2's opening week, (instead of the developers and their shareholders who were previously bought out). "By the end of the year, Halo 3 will be a billion dollar franchise." "that has sold almost 15 million units and a billion hours online." - Peter Moore Corporate Vice President for Microsoft.

    How do you overcome these issues?

    We maintain creative control and product integrity via financial collaborators on multiple fronts.

    The iMU Business Model

    (Cost effective micro businesses + directed like a Corporation) + Diverse funding strategies = sustained ownership

    Our creative develop is done! Finished before the post financial stages of the development cycle, completed before our official launch.

      1. By self-funding, bootstrapping, and Member contributions into Asset production, our value is secured to iMU legally by way of Participation Agreements with our Members (Artists, Programmers, Developers, Studio Management, and iMU Corporate).
      2. Use of Non-equity financing Friends (Legacy Memory products) + Sponsor advertising products & services
      3. Deal making Partner Programs & strategic alliance Captial Solutions with vested interest Partners (other than Publishers)
      4. Use of Private Investment via business angels & Private Investors
      5. Publisher who make up less than 50 % of our funding (1. Games & 2. Music)
      6. Practical cost-control business practices
      7. Enhanced Business and Developer Management
      8. Produce episodic Video Games & serial Music Products to build & maintain market growth & expansion

    This builds and secures the foundational project value in the creation of Game, Music, and Investment Products without wasteful exploratory spending, producing fabulous games of superior substance and quality, faster at lower cost.

     
    Long-Term Partners

    Our Game Publisher plus additional Partners drive our Engine Technology beyond initial Games applications.

    Hospitality and HOST Partners tour Sponsored Events (1) Launch & (2) Playoff tours with the media promoting the “reality lives” of the hottest upcoming star Players. These Special events attract throngs of potential new consumers, showcasing the opportunities of Partner Technology, while directly marketing packaged Products and Services to existing users wishing to upgrade their experience AND to new users wishing to partake in this technology renaissance.

    Partners aid in the Development, Management and Product Placement of modules of our Projects; in the PRODUCTION and MARKETING of serial Prime Time Content.

     
    Core Vision & Intent
    Learn more about the Market Research inspiring this Corporate outline
     
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    Regarding the Business Model “I was challenged to think out of the box by what we were discussing and I love that.”

    - Jamie Ottilie
    (Executive Producer & CEO holds a bachelors degree in Economics with 15 Years experience in designing, licensing and producing video games)

    Direct Market Connect

    Rate Cards
    Web Sponsors

    In-Game Sponsorship
    Booths

    Prizes

    Competitions
    Product Placement
     
     
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